![]() ![]() ![]() At the beginning it's reminiscent of a fairly straightforward adventure with a plot (your creature has crashed its spaceship into a strange planet) and specific goals written in a notebook to achieve in order to move forwards.īut when you begin to encounter ever more aggressive natives and realise you don't have the abilities, or body parts, to kill them the game's unique type of levelling up makes it feel a bit like an RPG. The game seems to blend elements from quite a few genres. ![]() The evolution theme remains and you begin the game as a fairly unappealing blob (ours was called Oogie) but with a goal to collect new body parts and evolve in order to increase your life skills and, depending on what you'd prefer, give yourself a prettier or uglier face and body. It's a more linear experience to MySims, but it does have a similarly cute art style – with colourful 3D worlds and flat 2D characters – and more streamlined gameplay. In turns out that Spore Creatures is to Spore a little like Maxis' MySims is to The Sims 2. So until we got hands on with Spore Creatures on DS this week, we were in the dark as to how such a massive title – which starts you off as a microbe at the very beginning of life and culminates in a galactic phase that has you pinging about space in a UFO – would work on Nintendo's handheld. How exactly the game would work on handheld platforms wasn't explained, though. In early 2007 it was confirmed the game would also be made for DS and mobile platforms (along with rumours of a PSP version, which haven't been substantiated since). Sims creator Will Wright dreamt up the evolution-based game and it's been in development for several years. First conceived for PC, Spore is one ambitious game. ![]()
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